Build Games People Actually Want to Play
Learn mobile game development from people who've shipped real products. Our September 2025 intake focuses on practical skills you'll use from day one — no fluff, just real work that matters.
See What We Teach
Three Learning Paths That Work
We've watched students succeed in different ways. Some prefer structure, others need flexibility. Pick what fits your schedule and learning style.
Evening Sessions
Perfect if you're working during the day. Meet twice a week from 6-9 PM. Most students finish core material in eight months, though some take longer when life gets busy.
Weekend Intensive
Saturdays and Sundays, 10 AM to 4 PM. Popular with people traveling from other cities. You'll cover the same ground in about seven months with longer sessions and more hands-on time.
Self-Paced Online
Access all materials and recorded sessions anytime. Join live Q&A sessions monthly. Takes most people 10-14 months depending on how much time they can dedicate each week.
Real Projects From Month One
You'll start building small game mechanics in your first four weeks. Nothing fancy — just core loops that work. By month three, you're prototyping your own concepts.
We don't believe in waiting until you've memorized theory. You learn faster when you're solving actual problems. And yes, some early projects will be rough. That's expected.

Portfolio Work That Actually Helps
In your final months, you'll build three complete game demos. These aren't classroom exercises — they're portfolio pieces designed to show hiring managers what you can do.
Past students have used these projects to land junior positions at studios across Bulgaria and remotely. The work speaks for itself when it's built with real constraints in mind.

How Most Students Progress
This isn't a strict timeline. People move at different speeds. But here's the general path.
Foundation Phase
First eight weeks cover Unity basics, C# fundamentals, and mobile optimization principles. You'll build simple mechanics and understand how games actually run on devices.
Development Skills
Months three through five focus on game systems — UI design, player progression, monetization basics, and analytics integration. You'll prototype two small games during this phase.
Advanced Techniques
Months six and seven introduce multiplayer basics, advanced optimization, and professional workflows. This is where projects get more complex and interesting.
Portfolio Development
Final months are dedicated to building your portfolio projects. You'll work independently with weekly feedback sessions. Many students extend this phase to polish their work further.
What Past Students Say
These are real people who completed the program. Results vary — some landed jobs quickly, others took more time to break into the industry.

Dimitar Kostadinov
Junior Developer at PlayBGI came in with zero coding background. The first month was honestly overwhelming. But the evening format let me practice after class, and things clicked around week six. Now I'm three months into my first studio job working on casual mobile games.

Vasil Petkov
Freelance Game DeveloperThe portfolio projects were key for me. I spent extra time polishing one of them — a puzzle game with some unique mechanics. That demo got me my first freelance contract. I'm not making huge money yet, but I'm building experience and my rates are slowly going up. The self-paced option worked because I travel a lot for my other job. Took me about a year to finish, but I could fit it around my schedule.
Applications Open for September 2025
Our next cohort starts September 15th. We accept about 30 students per intake to keep class sizes manageable. Early applications get priority for evening and weekend slots.